Animation has allowed many a tale to be spun in which the unlikeliest of heroes take centre-stage. This is especially so in the last two decades with the availability of the computing power required to allow CGI animation to give scenes and characters a much greater degree of realism. We now have a chance in Singapore to see what how DreamWorks Animation, one of the studios at the forefront of animation, in bringing endearing characters such as a love struck ogre and a round kung-fu kicking panda to life, at Dreamworks Animation: The Exhibition. The exhibition, which opened at the ArtScience Museum over the weekend, will be a treat not just for animation fans, but also anyone and everyone who has watched any of DreamWorks’ wonderful creations.
Curated by the Australian Centre for the Moving Image (ACMI), the exhibition, which is divided into three main galleries, also offers the visitor lots of opportunities to have a feel for some of the processes involved in animation for themselves, through its interactive components. One that will certainly be a hit would be the Face Poser interactive station. Here, visitors can play around at manipulating facial features such as furrowing a brow or raising an eyebrow of a character to give different facial expressions and show different emotions.
There also is an opportunity to have a feel of the software used by DreamWorks’ animators at another interactive station in the Drawing Room. This will allow visitors to create a short 2D animation sequence with the aid of a tutorial.
The exhibition proper, which is on its first stop of an intended five-year international tour, takes visitors through the process of how characters are developed and how they evolve from 2D sketches to what we see on the screen in the Character gallery, how the story is developed and sold in the Story gallery, and finally how the magical worlds – the wonderful scenes that give a flavour to the films are woven around the characters and the story, in the World gallery.
In the Character, we are also introduced to how the development of characters have evolved with the advances in computing, with the display of sketches, the marquettes that were used to develop 3D images prior to this being done completely on the computer screen, as well as in-depth interviews that are screened.
The Story gallery is where one finds what I thought was one of the more interesting exhibits – a digital storyboard at which visitors can catch a very animated Conrad Vernon, doing a pitch for the “Interrogating Gingy” scene in Shrek. The filmmaker was apparently so convincing that DreamWorks had him lend voice the gingerbread man his voice.
The World gallery, the largest section, is where the work of directors, designers and concept artists converge and where we have a look at some of the thoughts that go into the scenes. It is also where another of the exhibition’s must-dos, Dragon Flight: A Dragon’s-Eye view of Berk, a panoramic ride on the back of Toothless from How to Train Your Dragon over Berk across a 40-foot 180 degree projection, specially made for the exhibition, can be viewed.
There will be lots of other programmes and activities during the exhibition period, including screenings of some of our favourite DreamWorks’ films. More information on the exhibition, including a full list of programmes and on ticketing can be found at the exhibition page on the ArtScience Museum’s website.